The third in the Conflict series of squad-based shooters, Conflict: Vietnam revolves around four American soldiers trapped behind enemy lines during the Tet Offensive. Including 14 missions in locations ranging from the Vietnamese jungle to small villages, players will encounter numerous enemies as they attempt to travel 100 miles to the safety of U.S. forces.
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Interactive environments can be used to the player's advantage, by shooting out lights to avoid being seen, for example, or exploding a building believed to contain the enemy. Based on their performance as the game progresses, players are awarded points that can be used to develop characters in 12 different skill categories, such as sniper, medic, demolitions, and leadership.
Era-specific weapons and commands are available, including assault rifles, mortars, .50 caliber machine guns, and the ability to call in napalm air strikes. Blasting through an area may not always be the best approach, however. Each mission includes different objectives, some requiring the ability to move stealthily and avoid detection.
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Along with the appropriate weapons and artillery are historically authentic vehicles, such as APCs, Jeeps, tanks, helicopters, and riverboats, offering behind-the-wheel action as players race through an environment the enemy considers its backyard.
As in many military shooters these days, you begin Conflict: Vietnam as a 'cherry,' a raw recruit new to the chaos of combat. You acclimate yourself to the game through a tutorial level set inside a U.S. firebase. It's basically a series of little FedEx missions: go to the PX to grab some gear, help the medic in the field hospital, step up to the firing range to squeeze off a few rounds. While this opening segment doesn't give you enough time to really get the hang of all the controls, it does a decent job of setting the mood, thanks to some lengthy conversations you overhear. Soldiers talk about comrades who were recently killed, how the bigwigs at the Pentagon supposedly used a giant computer to calculate exactly when the war would end, and other bits of cynicism and black humor. The dialogue is peppered with Vietnam-era slang and enough profanity to make a sailor blush -- or nod in admiration.
Memorable ambience aside, the basic game mechanics are pretty frustrating and awkward much of the time. You play Conflict: Vietnam from a third-person perspective, with an optional first-person iron sights view that often gets in the way instead of adding immersion or helping aim. (The third-person crosshairs temporarily disappear when you haven't used your weapon in a while, which is equally awkward.)
You directly control the game's hero, Private Kahler, or any of his three squadmates, switching among them at will. You can issue basic orders to your other men either as a group or individually, but the interface is unintuitive and clumsy, so you'll probably find that it's easier to just jump among characters, controlling them directly. Unfortunately, as you control one, the others become big liabilities, thanks to some woeful AI. Your guys often have little clue how to take cover effectively or attack efficiently. They'll shout out when a grenade comes their way or when they spot a booby trap, and then just let themselves be killed.
Your buddies include a sniper, machine gunner, and a sergeant who specializes in up-close-and-personal weapons like a 12-gauge shotgun. Characters are still free to pick up and use a wide range of other weapons, though none feel particularly realistic or fun, but rather like a bunch of loud toys. After each mission, you can boost weapon skills with points you've earned from completing core and optional mission objectives.
As in many military shooters these days, you begin Conflict: Vietnam as a 'cherry,' a raw recruit new to the chaos of combat. You acclimate yourself to the game through a tutorial level set inside a U.S. firebase. It's basically a series of little FedEx missions: go to the PX to grab some gear, help the medic in the field hospital, step up to the firing range to squeeze off a few rounds. While this opening segment doesn't give you enough time to really get the hang of all the controls, it does a decent job of setting the mood, thanks to some lengthy conversations you overhear. Soldiers talk about comrades who were recently killed, how the bigwigs at the Pentagon supposedly used a giant computer to calculate exactly when the war would end, and other bits of cynicism and black humor. The dialogue is peppered with Vietnam-era slang and enough profanity to make a sailor blush -- or nod in admiration.
Memorable ambience aside, the basic game mechanics are pretty frustrating and awkward much of the time. You play Conflict: Vietnam from a third-person perspective, with an optional first-person iron sights view that often gets in the way instead of adding immersion or helping aim. (The third-person crosshairs temporarily disappear when you haven't used your weapon in a while, which is equally awkward.)
You directly control the game's hero, Private Kahler, or any of his three squadmates, switching among them at will. You can issue basic orders to your other men either as a group or individually, but the interface is unintuitive and clumsy, so you'll probably find that it's easier to just jump among characters, controlling them directly. Unfortunately, as you control one, the others become big liabilities, thanks to some woeful AI. Your guys often have little clue how to take cover effectively or attack efficiently. They'll shout out when a grenade comes their way or when they spot a booby trap, and then just let themselves be killed.
Your buddies include a sniper, machine gunner, and a sergeant who specializes in up-close-and-personal weapons like a 12-gauge shotgun. Characters are still free to pick up and use a wide range of other weapons, though none feel particularly realistic or fun, but rather like a bunch of loud toys. After each mission, you can boost weapon skills with points you've earned from completing core and optional mission objectives.
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D-Day, Elite Warriors: Vietnam, Conflict: Desert Storm, Conflict: Desert Storm II: Back to Baghdad, Company of Heroes, Conflict: Global Terror, Close Combat 5: Invasion Normandy, Cossacks II: Battle for Europe
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Air Conflicts Vietnam is an Simulation video game
Air Conflicts: Vietnam is a Action game and published by Cherry Pop Games released on 18 Oct, 2013 and designed for Microsoft Windows.The game one of the most explosive and violent wars of all time. You are Joe Thompson an intrepid & patriotic pilot fighting to uphold values of his country. This war will be ultimate test for Joe and will irrevocably change his relationship with his family.Download Air Conflicts Vietnam Game for free from this post and be sure to share this site with your friends.
- Title: Air Conflicts: Vietnam
- Genre: Action, Simulation
- Developer: Games Farm
- Publisher: Games Farm
- Release Date: 2 Oct, 2013
- File Size:3.77 GB
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Air Conflicts Vietnam System Requirements!
- OS: Windows XP/7/8/Vista
- Processor: Intel Duo 2.0GHz or compatible
- Memory: 1 GB RAM
- Graphics: DirectX 9.0 compatible graphics card (Nvidia GeForce 8800GTX+ or compatible with Shader Model 3.0)
- Storage: 5 GB available space
- Sound Card: DirectX compatible sound card
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